I'm bad at updating! (Project Updates) (Patreon)
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I've had two people ask me today what amounts to where I'm generally at with things with the engine I've been working on. Which made me realize it's coming up on week since my last post. I've been just bulldozing through the work without updating again. Something I'm trying to get better at.
I have all the characters in the engine and loading up with different eyes, eyebrows and mouth from a single function as I wanted to do. These characters are both Umichan and ARIA characters, side characters and everything. All the outfits ever made for the characters and everything also (this is also beneficial for any game with a custom character later).
ttrop has also helped out in no small part with all this. he did most of the cutouts. while I made them into spritesheets and imported them and did the labeling and coding logic. Also Luma and Zytra needed to have some some boob size adjustments to make them more canon size in relation to Maiko. So Luma and Zytra boobs on their character art is bigger now. ttrop did that also.
Currently I am working on finish the 3D mall locations i talked about this these posts.
http://spiralvortexplay.com/svp/2020/06/06/3d-backgrounds-for-2d/
http://spiralvortexplay.com/svp/2020/06/07/3d-backgrounds-updated/
I just finished the kiosk before typing this post and I'm working working on one more area that's questionable.. a kid's play area. I likely wont use but i trying to make some unorthodox areas also. I also need to make backrooms (for the sex scenes) for most, if not all areas.
so hopefully another few days for me to finish making the mall areas (kiosk and several backrooms where sex scenes will happen), bake the lighting, go in and take screenshots, import it to the construct engine, code it to where you can travel to the different areas from the phone, and finally export the build and upload it.
After that I plan to make some example sex scenes to find and make a gallery template i can use, and I need a way to make the characters and join and be removed, and possibly shift mid conversation.
After I get all the backgrounds done (mall, academy, different houses) i'll be able to rapidly make a game and not have to worry about importing characters and backgrounds again. setting up galleries again. making making a particular character have a particular face in a particular outfit again. All the little busy work that consumes a lot of development time will be drastically minimized. Me needing 4 hours to make a separate android build will be removed.
With 75 characters in the engine ready to go, and many different backgrounds and different angles in the engine and already programmed to travel to, and also having 50+ animations done in the past few months, I'll be able to make or remake any of my games extremely efficiently and in better resolutions and working on more platforms and with better minigames. That is the ultimate goal in all of this.
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