[PREVIEW] Iridescence in Unity (Patreon)
Content
This post introduces a new series of tutorial, dedicated to the complex phenomenon of iridescence. Throughout the next week you will learn what causes some material to exhibit iridescent reflections. And how you can replicate them efficiently in Unity.

The first seven posts are available for preview to all $5+ patrons:
- Part 1. The Nature of Light
- Part 2. Improving the Rainbow (Part 1)
- Part 3. Improving the Rainbow (Part 2)
- Part 4. Understanding Diffraction Grating
- Part 5. The Mathematics of Diffraction Grating
- Part 6. CD-ROM Shader: Diffraction Grating (Part 1)
- Part 7. CD-ROM Shader: Diffraction Grating (Part 2)
The password to access the posts has recently changed, and it is now "tutorialsareawesome" (spoiler alert: they are!).
The remaining posts have not been completed yet, but will made available as soon as possible:
- Part 8. Iridescence on Mobile
- Part 9. The Mathematics of Thin-Film Interference
- Part 10. Spilt Oil Shader: Thin-Film Interference
As always, this series comes with the full Unity project available to download to $25+ patrons. The link will be available in the following days.
Thank you so much for your patience. I hope you will enjoy this new series. ♥
Files
Previews only