[TUTORIAL] The Nature of Light (Patreon)
Published:
2017-07-19 13:22:13
Imported:
2026-06
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Content
This is the first part of the tutorial on iridescence. This new series will explore the very nature of light, in order to understand and to replicate how material exhibits colourful reflections. The tutorial is oriented to Unity game developers, although the techniques described can be easily implemented in other languages, including Unreal and WebGL.
The first post, The Nature of Light, is already available:
- Part 1. The Nature of Light
The rest of this series is available for preview to $5+ patrons.
- Part 2. Improving the Rainbow (Part 1)
- Part 3. Improving the Rainbow (Part 2)
- Part 4. Understanding Diffraction Grating
- Part 5. The Mathematics of Diffraction Grating
- Part 6. CD-ROM Shader: Diffraction Grating (Part 1)
- Part 7. CD-ROM Shader: Diffraction Grating (Part 2)
The remaining three posts will be released at a later date.
- Part 8. Iridescence on Mobile
- Part 9. The Mathematics of Thin-Film Interference
- Part 10. Spilt Oil Shader: Thin-Film Interference
As always, thank you for your support. ♥
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