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This is the first part of the tutorial on iridescence. This new series will explore the very nature of light, in order to understand and to replicate how material exhibits colourful reflections. The tutorial is oriented to Unity game developers, although the techniques described can be easily implemented in other languages, including Unreal and WebGL. 

The first post, The Nature of Light, is already available:

The rest of this series is available for preview to $5+ patrons.

The remaining three posts will be released at a later date.

As always, thank you for your support. ♥

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