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This is the preview for Part 8 of the tutorial on Iridescence:

This tutorial will introduce a simple, yet effective technique to simulate iridescent reflections on mobile devices. To do this, we will use a technique often referred as fake BRDF, which relies on a lookup texture to avoid any complex operation. The password is "tutorialsareawesome".

You can find the complete series here:

The following posts are not completed yet, but will be available soon:

You can download the Unity project for the CD-ROM shader here ($25+ patrons only). The download for the this tutorial (Iridescence on Mobile) will be available shortly.

As always, thank you for your support! ♥

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