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Hi everyone! πŸ‘‹

This is the first part of a new tutorial series about one of my favourite Mathematical tools: linear interpolation!

Part 2 & 3 are available for preview for $5+ patrons.

The tutorial covers the theory, implementation and use cases of linear interpolation. With a strong focus on gamedev-related topics such as colours and positions.

The tutorial also comes with two downloads: the Standard package contains the script to perform piecewise linear interpolation on pretty much all of the basics types used in Unity: numbers, vectors, colours and even quaternions! The Advanced version, instead, includes a test scene, and the code to correct for colour curves and gradients!

As always, thank you for your support! I hope you will enjoy this new series, and if you have any question do not hesitate to get in touch!

πŸ§”πŸ»

Files

Previews only

Linear Interpolation - Alan Zucconi

This tutorial will explore one of the most used Mathematical tools in Game Development: linear interpolation! This first post will focus on its Mathematical definition and implementation. The following parts of this series will explore how to extend linear interpolation to non-linear mappings, and how to use them to correct colour curves.

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