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Hi. I haven't slept in a while and I still wasn't able to make the deadline I set lol. I'm pretty exhausted writing this so pardon any mistakes. For those of you who were eagerly waiting I apologize for releasing this so late, but I just couldn't stop testing and polishing.

The Vampire The Masquerade system is finally out! After working on the system for the entirety of this year I couldn't be happier with the outcome. This initial release covers every aspect of the game and should work perfectly fine for everyone who is running a vanilla game so to say.

I still have many thing I want to add and tweak through updates in the future such as:

Missing things like the other bloodlines

Automation of path abilities

Adding other paths from outside of the main source book

Making the system a bit more modular by

Making clans items

Making Personality archetypes items

Polishing up the system even futher

Making clan weaknesses apply automatically where there is need (Brujah's Frenzy difficulties)

Quick character generator based on templates (Like thugs, mastermind, professional fighter, lupines, etc..)

Art for weapons and armor like the ones I'm showing off in the images!

High generation implementation with Elder powers

The system still has many updates on the horizon as you can see, but I think the initial release should be enough for the majority of people! For those who are waiting on some more specific features I'm very sorry! They will be included in future updates!

You can find the huge list of changes and improvements for the release in the patch notes on Github.

I also want to put this disclaimer out there: I did implement some personal house rules in the system, more specifically changes to celerity, automatic fire and the hold maneuver. I'll be implementing the official rules in the upcoming updates if there is demand for it, but I just wanted to get the system out as there has been a lot of demand for it and those were some of the first rules I implemented because I was very excited about them.

Two highlights for this release:

"Authentic Text Manager", this manager will parse through your copied text from the official source book and add the text automatically to the compendium items! No need to manually copy and paste specific sections for disciplines, backgrounds, merits and flaws, etc... It's a huge time saver!

Enhanced Inventory is also completely supported! (Update is required!)

So this is what you can expect in the future:

Release of the system officially on Foundry

A walkthrough video showing off all the features of the system

Updates (with features and adjustments such as those mentioned above)

Installation:

In Foundry VTT, go to Game Systems and click Install System

Paste the following manifest URL:

https://raw.githubusercontent.com/The-Final-Artificer/Foundry-VTM-V20/main/system.json

Click Install

WIth the official github page being:https://github.com/The-Final-Artificer/Foundry-VTM-V20

Thanks to https://game-icons.net/ for all the cool icons I got to use!

Licensed materials will NOT be provided as this is a system provided for public use for free.

Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com.

This material is NOT an official World of Darkness material.

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Comments

Тигран Сафарян

System is amazing, can't wait to test it, but have a question: How to edit newly created disciplines? One of my player is Kiasyd, and I wanted to add for him Mytherceria, but all input fields are blocked

Miroslav Bílek

I have also found out that Parser does not update the text in compendiums.

The Final Artificer

You have to click the button "Rebuild Compendiums" so the text is updated!

Himbo Slice

It's the same for the necromancy paths, unable to edit the descriptions, and can't edit descriptions for custom paths.

The Final Artificer

Mirosklav, this is very weird. It worked for me when I tested it. Can you join report this in the Discord server so I can get the details from you?

Тигран Сафарян

Thanks! Just checked, not sure if I'm doing something wrong, premade discipline are editble, when copied, but newly created disciplines are uneditble

Тигран Сафарян (edited)

Comment edits

2026-09-24 20:00 Not sure, if this is bug, or I don't get, how deffensive maneuvr works. When I was playtesting, somehow always defensive maneuvrs vere only with 1 dice, whe declared
2026-09-22 21:12 Not sure, if this is bug, or I don't get, how deffensive maneuvr works. When I was playtesting, somehow always defensive maneuvrs were only with 1 dice, when declared

Not sure, if this is bug, or I don't get, how deffensive maneuvr works. When I was playtesting, somehow always defensive maneuvrs were only with 1 dice, when declared

The Final Artificer

I'm sorry what? there was only 1 dice for a meneuver that was declared? Did you split the dice correctly?

Тигран Сафарян

Sorry, have some problems with english. I declared only 1 dodge, there were no option to change dice pool and it showed "Dodge 6 dice pool", but when I attacked with other npc, and used defense, it had only 1/1 d remaining

Тигран Сафарян

Came to home to test everything again: When I choose multiple defense options, I can split dice pool between them, and the they both have that much dices, but when I choose only a single deffensive option, no other action, when I use it in combat, it has only 1 dice pool. Also, full defense doesn't seem to work too, because when I press "Defense from Attack" it then says "No Defense"

gumobe

I'm not sure if I'm doing something wrong but I can't roll hidden as a GM. Your work is legendary btw thanks for your effort.

The Final Artificer

Thank you very much. I see what's going on, I just tested it, the custom dice rolling using the VTM button always rolls publicly! I'll fix that in the next update!