Enhanced Inventory Big Update! (Patreon)
Content
Hello everyone hope you had fantastic sessions (For the ones who had their sessions this weekend!) and for any who are running their sessions today good luck!
I come to you today bearing the fruits of my labor! I know many of you have no interest in the VTM system and have been waiting for updates for other modules so I put some extra time in to get this update out there as fast as possible! I've compiled a long list of requested features from the community and I implemented all of them! Sorry for the long wait!
Update 1.3.0 brings:
Newly obtained items are automatically added into the inventory grid (Containers and pockets prioritized over default Inventory grid) rather than going into on the ground! If there is no space for them then they go on the ground
As long as there is space for them the module rotates and tries to fit them as best as it can
Added an option in the module settings page to enable or disable (By default disabled) auto sort button for containers (Shown outside the top right corner of a container)
Charges (Like wand charges) for items are now shown in the upper left corner of an item (DnD 5e)
Users are now able to change the order the containers/pockets/default grid are displayed in, just drag the header of a container and drop it to change the viewing order
Added a search bar in the header of all containers and default grid. Once you search for an item it is highlighted
If the user hovers over an item any slots in the equipment panel that can take it are get highlighted
Added an option by right clicking containers to take them off the equipped state and into the inventory as normal items (DnD 5e)
Their size is as big as the space inside of them
For PF2e and SF2e the containers already behave as normal items, but the user was unable to drag them to inventory grids, now possible
PF2e and SF2e party stash support
Party stash now uses grid inventory
Stash has no limit and will grow as the party adds more items
Search bar is included just like containers
Fixed item duplication when transferring items from stash to players
Containers placed in the party stash grid now show their contents in a section below, just like on vehicle and loot sheets.
Fixed PF2e & SF2e sheet layout gap: character sheets now open at a wider minimum width, so the content fills the window and the empty gap next to the scrollbar is gone.
Vehicle Inventory Support (PF2e & SF2e)
Vehicle sheets now use the grid inventory on their Inventory tab and use a special cargo grid which the GM can resize it with the gear button in its header.
Containers placed in the Cargo grid open up: their contents show in a section below, just like an equipped backpack on a character.
Loot Sheet Support (PF2e & SF2e)
Loot actors (merchants, treasure hoards) now use the grid inventory.
Same setup as vehicles: a main Loot grid the GM can resize with the gear button, containers placed in the grid open up to show their contents, and unplaced items sit in Not Carrying.
Custom Item Shapes
GMs can now give items non-rectangular shapes (L-shapes, T-shapes, and so on)
Right-click an item → Edit Dimensions → click cells in the new Shape grid to carve them out.
Items without a custom shape behave exactly as before.
The work is not done yet however! Dice VFX broke with the latest Dice So Nice update, Dice Chronicle needs a revamp with integration of savage world features, and there were some features requested for Mindscape!
I'm determined to get all of these done in the next Patreon update! Only after that update will I continue the work on Game Computer!
Once again I want to tell you that I'm eternally grateful for each and every one of you for your continued support! Share your ideas with me in the Discord server! I'm always listening!