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Hello everyone, another update for Enhanced Inventory! The features' list keeps growing! To be honest I wasn't expecting the module to grow this much when I first created it, this opened my eyes to the many different ways people like to play the game and I'm all for it! Keep the feedback coming!

So what does this update bring?

Single-Cell Items

New world setting: every item takes exactly one grid square regardless of its real size, Baldur's Gate 3 style.

Per-Player Opt-Out

Each player can now turn Enhanced Inventory off for their own characters in the module settings (on by default).

Fixed Item dimensions being capped at 8

Fixed container grid shape being limited to 20 rows and columns

The settings page has been reworked to look and read better, this was necessary because there were so many options (Just like Mindscape)

Fixed container dimensions ignoring GM changes

By default their dimensions still match their carrying capacity

Added a reset all item dimensions in the module settings page in case the GM wanted to reset all items

Added three new toggle options For PF2e an SF2e

Capacity-Sized Default Inventory (Off by default)

Each character's Default Inventory is sized from their own carrying capacity (10 + Strength, including bonuses) instead of one fixed world-wide size.

Coins Are Not Physical Items (On by default)

New world setting, on by default. Coins and credits no longer appear in grids or Not Carrying and weigh nothing. The currency bar at the top of the inventory handles all coin management, exactly as the default inventory.

Turn the setting off to get coins back as normal grid items.

Light items stack by default (Off by default)

Items with Light bulk now merge into stacks of 10 by default (10 Light = 1 Bulk), so ten identical rations or daggers become one tile with a quantity badge. Containers and coins are excluded.

Enhanced Inventory must be my most updated module alongside Mindscape! But now it's time to focus on a module that doesn't get as much care, Dice Chronicle! I'm playing with some ideas for the module and hopefully something cool will come out of it!

Thank you all for your continued support!

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