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Hello everyone, this one was an important update. Dice Chronicle hasn't received a good update since its inception, and this should be the one before I push the module officially on Foundry! I've gotten feedback to add support to the savage worlds system specifically, not only did I do that, but I also improved the compatibility with other multi-size dice systems.

Here are the changes!

Players get their own Dice Chronicle button. It opens a personal stats window that updates in real time as they roll!

The main Chronicle window is reorganized into tabs: Overview, Players, Dice Lab, Head to Head, and Records.

Completely modernized look: cleaner cards, a new neutral Graphite theme (now the default), a bigger window, and a collapsible sessions sidebar that now carries each session's duration, roll count, and player count.

Redesigned distribution charts, and added an average marker. The dice tags under each chart are clickable: click "d6: 3.82 avg" to switch the chart to that die.

Dice Lab: A momentum graph showing a player's dice running hot or cold, with crits and fumbles marked.

A color-coded grid of recent rolls and automatic observations like "the table cooled off in the second half" or "41 dice without a single crit."

Filters for player, die size, and timeframe.

Campaign records: All-time records mined from your whole campaign: most dice in one session, longest crit streak, hottest and coldest sessions, and more.

When a session beats a record, the ceremony gets a RECORD BROKEN slide showing the old holder getting dethroned.

Cool new things

New awards

The Clutch Player: performs better in combat than outside it.

The Heartbreaker: worst-timed fumbles, in combat with a target in sight.

Session vs campaign comparison strips for every player to see how good your sessions are to your general average!

Savage Worlds Adventure Edition support (new)

Full SWADE support, active automatically in SWADE worlds: trait rolls and wild dice tracked correctly, aces count as crits, snake eyes count as critical failures, and the luck math accounts for exploding dice.

SWADE specific awards: The Ace Machine, Snake Eyes, The Chain Reaction, Saved by the Wild Die, The Raise Machine, and The Benny Burner.

Better support for multi-sized dice

New Critical Successes & Failures menu: a proper table where you set crit and fumble values for each die type separately

Fixes

Renaming a player now updates their name everywhere in Dice Chronicle, including old sessions.

Charts and the Dice Lab no longer vanish when the configured die type has no rolls; they fall back to the most-rolled die.

Dice pools inside roll formulas are now tracked everywhere; some systems were silently losing those rolls.

This was the plan for last month. The Enhanced Inventory update, Mindscape update, Dice Chronicle, VTM V20, etc.. it's been a busy month, but now I'll get back to working on Game Computer! I already gathered some cool ideas and thought about what features to implement! I've also been slowly thinking about a new module to work on, so people who aren't excited for Game Computer can get something new! Stay tuned!

As always thank you all for your continued support, you have helped me more than you can ever imagine! Great things are still to come, please stick with me!

Files

Comments

Erik Jasper

Hey, quick question, where does one find this update? Or is this upcoming?

The Final Artificer

This is already released. In the Main Hub click on Dice Chronicle and you'll find the original post with the updated files! But In the upcoming days the module will be available officially on Foundry anyway and manual downloads will be removed

Erik Jasper

Oh derp, missed that it was updated there, thanks! Tho might just wait for it to add to Foundry