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Hey! You're probably expecting Game Computer. Unfortunately It has proven to be more complex than I thought! I also ran a session last weekend and noticed, in addition to bugs reported, some bugs on some of the modules myself! So I decided to fix and adjust the modules while you wait for the Game Computer update!

In other news Dice Chronicle is officially on Foundry in case you haven't seen my latest "Quip" and Playlist Plus received a tiny fix, also announced through "Quips".

Here are the patch notes:

Mindscape

Improved section headers in actors' notes in the actors board with wider letter spacing, golden tone, and better dividers

Notes and scenes added to the Mindscape canvas were placed sometimes behind existing notes, scenes, and the UI. Fixed

GM Note

Added new pin option

Fixed the note appearing over other Foundry UI like character sheets, journal entries, etc...

Deleting the note now asks for confirmation so the user doesn't delete a note accidentally

In the Forge adjusting actor's portrait images in actors board did nothing. Fixed

Dice Chronicle

There was no option to start a new campaign in the same world, added an "End campaign" button

Dice VFX

Fixed settle effects sometimes appearing on empty spots instead of under the rolled dice, especially when dice were already on the board.

Enhanced Inventory

Added “Hand Slot” checkbox to template editor slots; templates can have any number of hands (2H weapon + shield in a third hand works)

Fixed custom templates equipping items into the standard template’s hand slots

Fixed weapons/shields in custom hand slots counting as worn instead of held

Fixed two-handed weapons claiming every hand slot instead of two

Fixed: pocket drops ignored the preview position

Items dropped into armor, wear, or container pockets landed 1-2 cells away from the green preview, and corner drops could teleport the item across the grid. Fixed

Fixed: newly added items landed off-target

Items dragged in from the sidebar or a compendium landed above and left of where you dropped them. Fixed.

New: move multiple items at once

Previously you could only delete multiple items that were selected at once, now you can move them as well!

Now time to continue the work on Game Computer! After the Game Computer update I'll be implementing Daggerheart support for Enhanced Inventory and shortly after I'll release a small quality of life module that I think Foundry sorely needs and finally a VTM update that has been on the list for a while! No doubt I'll be implementing feedback and fixing any bugs in the meantime as well! So much to do!

As always thank you all for your support! It means a lot to me!

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